Friday, March 19, 2010
How To Optimize Texture Size And Quality
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In this tutorial I want to tell us an interesting experiment I did with the textures: this experiment, that you can easily reproduces with your own pictures, will give you valuable guidance on how to best manage texures of your models, improving the quality and even saving space in filesize! | IMPORTANCE![]() ![]() ![]() ![]() |
DIFFICULTY![]() ![]() |



Carefully examining several models in 3dwarehouse, I have noticed that very often the skp files are unnecessarily too weight ... because of the excessive size of the images used for textures! In fact, the images are often unpleasant things – or bad and ugly beast - for most modelers, because they don’t know how to treat them, and believe that bigger images cause automatically higher quality. My experiment would dispel this prejudice and give you some useful guidance to tame these wild animals.
PREPARING THE EXPERIMENT
Step 1. OBTAINING 20 DIFFERENT PICTURES (USING A GRAPHIC TOOL)
Before building the model skp, I uploaded into my Photoshop Elements an image of the famous, full of grace picture “La Primavera” from wich I’ve carved a square detail of about 900x900 pixels. From this square detail I have gradually reduced the size, first at 800x800, 600x600, 400x400 and 200x200 pixels.

From each image thus obtained I created 5 jpeg files, with different quality factors, id est with 0 = minimal, 10 = low, 30 = average, 60 = high and 100 = maximum quality. For the 200x200 picture I’ve created 5 files: P200_00.jpg, P200_10.jpg, P200_30.jpg, P200_60.jpg, P200_99.jpg with these sizes: 5 kb, 7 kb, 11 kb, 19 kb, 56 kb For the 400x400 picture I’ve created 5 files: P400_00.jpg, P400_10.jpg, P400_30.jpg, P400_60.jpg, P400_99.jpg with these sizes: 18 kb, 23 kb, 37 kb, 70 kb, 206 kb And so on… Step 2. PAINTING THE FACES IN THE MODEL (IN SKETCHUP)

Now our environment is OK and we can examine, slowly and quietly, our wild animals…
DISCUSSING THE EXPERIMENT
I suggest you to begin from Section C - What is the pictures quality? What is the worst and what the best picture? What is the corresponding weight in kbytes of corresponding textures? The assumption “The greater the size of the JPEG file, the better the image quality?” is true, isn’t it? Or not!?

RECOMMENDATIONS AND CONCLUSIONS
The first conclusions are:
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If you know of other interesting articles on this topic, or if you have any remark or comment, please use the COMMENTS area to share with us all your experiences! |
Labels: -Textures_Optimizing
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Being a Icelander I would like share an old Icelandic saying which reads: "It is hard to teach an old dog to sit". Well, I am not a dog but I am getting older. One can also assume that old men and old dogs do share some similar problems. Shortly after your blog "How To Optimize Texture Size And Quality" appeared on the Internet I did read it, study it, and I did understand its significance. But, somehow I kept on using my old way of resizing my textures. It is not until now, having been reminded, that I will change my working procedures. A good model is not, just a pretty model of a interesting structure. A good model has to be a efficient model.
Many thanks Arrigo Silva.
St. Pall
Many thanks Arrigo Silva.
St. Pall
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