Sunday, October 31, 2010

 

Notes about the model "St Peter's Basilica and Bernini's Colonnade"

Here are some notes on the design of my 3D SketchUp model, published for the first time on Oct 12, 2010 and that you can see in 3D warehouse


In these notes I would like to focus mainly the structural aspects, showing which are the main blocks that have guided me in structuring the model, while providing some pictures that I looked interesting and meaningful.


The Structure

Identify the structure was relatively easy: as most of the Renaissance basilicas, St. Peter's was designed according to clear and rigorous geometric constructive principles - even if the entire composition is particularly articulated and complex, and totally original as demonstrated by the brilliant Bernini's Colonnade.

The dominant feature is the bilateral symmetry, both in the Basilica and in Square and Colonnade - but great importance is also the circular form, with the Dome and the two branches of the Colonnade.

The image presented here shows how the various parties have been named, through the use of SketchUp layers, which allows us to gain greater control at design time on the various aspects of the model, characterizing the portions of the model and allowing us to control them separately without losing the sight of the whole.


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The Facade

The solemn facade (1) designed by Maderno has a distinct bilateral symmetry and is divided into two horizontal bands, surmounted by the balustrade adorned with the glory of the great statues, and punctuated by the giant columns and pilasters that are flat at the sides and increasingly in relief to the center (3) characterized by the so-called "Balcony of Blessings" surmounted by the large tympanum.

In the model all elements are simmetrically built with few exceptions, such as the central elements, the statues and the great central writing "IN HONOREM PRINCIPIS APOST PAVLVS V BVRGHESIVS ROMANVS PONT MAX AN MDCXII PONT VII" (2).

The image (4) shows how the sides of the Facade are harmonically joined with the body of the Basilica.



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The Body

The outline of the body is... a deception - that gives very hard time to a 3D modeler!

At first glance it seems pretty simple to make, but analyzing it better you get lost in a myriad of pilasters, cornices, windows, little windows, pediments and capitals...


But we discover that there is much rhythm, almost like a music that accompanies a severe but very sumptuous religious ritual: the perfect bilateral symmetry of the Basilica (binary rhythm) is interwoven with the apses which are repeated - literally - three times (ternary rhythm); each apse, and each corner, in turn has a perfect bilateral symmetry... (1)

Furthermore, the whole outline is divided into horizontal bands separated by ledges that surround it for the whole extension (and that are common to the facade); capitals, windows, little windows, etc add extra pace and movement.

And we also discover that the constituent textures are relatively few (2) and that, following the rhythm, it is quite natural wrap them around the architectural elements...



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The Colonnade

I have already written an article on the design of the Colonnade, which you can read in My Models > Bernini's Colonnade


I always thought the Colonnade as an entity complementary to the Dome: the Dome, perfect in its roundness, stretches to the sky - perhaps channeling the prayers of the faithful up there... The Colonnade, as near-perfect in its roundness, extends towards the earth - accepting the faithful people so that they can pray...

In (1) you can see a particular of the North-East branch, with two entrances, East and Central; between the two inputs runs - as celestial sentinels - a quadruple flight of Tuscanic columns.

The image (2) shows the displacement of the columns (in cyan) and pillars (in purple) that alternate in accordance with aesthetic and constructive principles. The entire Colonnade, perfectly symmetrical on East-West axis, is constructed around two wonderfully twisted circles... (3)

Crossing the square of the Colonnade, the viewer feels surrounded - and protected - from the number of columns and pillars (almost four hundred), but there are two... magic points, the centers of two circles, from which the viewer see that the multitude of the columns magically shrinks and thins reducing to a sparse transparent row! (4)

The arrangement of columns in my model aims to reproduce as closely as possible the location of columns, so you can enjoy the magical alignment. (5)

The great Dome, the great Facade, the embrace of the great Colonnade: three unique and inseparable elements! (6)


You can find more design information in the article you can read in My Models > Bernini's Colonnade





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The Domes

And finally the domes, and especially the Big Dome of Michelangelo, the symbol and the crowning of the great Basilica!

On the terrace, the pace of domes and cupolas follows the regular internal space of the basilica and culminates in the six lanterns, in the two large domes and the mighty dome of Michelangelo. (1)

The dome, which rests on an octagonal cushion, has a perfect radial symmetry. The generating segment (2) includes the drum, the actual concavity, the terrace and the lantern; the entire dome is obtained by rotating 16 times the generating segment. (3)

The figure (4) shows the small differences (the form or presence of some windows and doors) in the various segments within each quarter-dom.

The almost abstract beauty of the dome is even more evident from these two images taken from sky in false color (5) and wireframe (6).

Finally, in (7), a helicopter view of the domes seen from the north-east.



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Saturday, October 16, 2010

 

The design of Bernini's Colonnade

This article refers to the model of the
St. Peter's Basilica and Bernini's Colonnade
you can see in 3D warehouse at

https://3dwarehouse.sketchup.com/model/30be7ffa11d79288ee7128ac0228a7ac

If you liked this article, if it has aroused your interest or your criticism, I invite you to leave a comment (at the bottom of this page) - it may be an incentive for me to write more!


When, a few months ago, I decided to develop a model of St. Peter's Basilica and Square, I set myself the goal of providing a representation with a level of detail, accuracy and texturing that would allow to appreciate the beauty, wealth and the greatness of the original but, at the same time, to minimize the complexity of the technological model in order to make possible its acceptance in the Photorealistic layer of Google Earth.

The main critical points in relation to the complexity are readily identified in the Domes and the Colonnade.

With the Domes I had gained significant previous experience, for example with St. Basil that was initially rejected by Google Earth because as too complex. So I was forced to reduce the number of dome sectors and to remove some 3D details (such as surveys of red diamonds on the red-and-green dome or the relief on the white-and-blue dome) using special techniques of photografic reduction, without compromising the splendor of those forms so colorful and lively. Thus I have provided two different versions of the same model (St. Basil's Cathedral) as you can still see in 3D warehouse at http://sketchup.google.com/3dwarehouse/details?mid=c5fa9fa9f209780aaa261f49f4209a7d

For the Colonnade of Bernini, the problem was very different, and for several reasons:

A) THE STRUCTURE OF COLONNADE
The Colonnade has a very articulated and rounded structure: if we were to implement it using a few sides, we could make the ring shape too edgy! Complex is also the layout of the plinths (colomns and pillars) since it is designed according to specific functional (engineering) and aesthetic criteria.

B) THE STRUCTURE OF THE COLUMNS
Pillars and columns are very numerous (about four hundred!) and it should be possible to distinguish them from each other. Now it is well understood that (a) the number of pillars and columns should be observed religiously, and therefore can not be reduced to a single unit... and (b) it is not possible reduce the number of faces that describes a column without compromising the readability of the column and the ability to distinguish it from the pillars - for example it does not seem reasonable to make the columns with less than 6 sides!




 THE FOCAL POINTS

Looking from the Piazza Bernini's Colonnade, the columns of the two arms appear mostly as a powerful "stone wall" that surrounds, embraces and protects the large elliptical space - beyond the wall, however, you can glimpse here and there the openings that allow you to see beyond that wall.

There are, however, across the square, two particular points (also known as "focal points") in which there is a peculiar phenomenon that never fails to arouse feeling and wonder in the viewer: looking at the columns from these points (and only these two points!), the wood of the wall of columns suddenly seems to be very thin, reduceding itself to one simple row of which makes the colonnade almost "transparent".




It seems that the Bernini wanted to emphasize with this stylish spectacular fireworks the different values ​​of its splendid colonnade: protect, defend, embrace, and gather the faithful but without confining and oppress... If on the one hand, the main purpose of the colonnade is to protect the people gathered in the square - the "wall of columns" assures them, collects them and protects them from the dangers of the outside world - on the other it is not "oppressive" leaving them free to get in and out, to see also what is "beyond"...


 THE STRUCTURE OF COLONNADE

The colonnade is composed of two parts - north and south - symmetrical to the longitudinal axis of the block Basilica+Squares (respectively on the left and right in the picture).

Each part follows a sector of circular crown. The centers of two generator circles are distinct and their distance is exactly equal to the inner radius of the two circular crowns.

Regarding the column layout, each side has as Generating Element a group of 4 columns arranged radially with respect to that center of the circle; this generating element is repeated at a rate of 3° 45' thus forming three aisles, a central corridor wide enough to permit the passage of a carriage and two narrower side corridors, walkable.

At the two extremes, and the center of each part are the "gates" (Eastern, Central, West) in which the sequence of columns is, more than broken, enriched by the presence of rectangular pillars that alternate columns according to different patterns for each gate (in the West gate, even, the foundations of the pillars and columns are skewed to better follow the inclination of the two "arms" or "branches" which connect the Basilica of the Colonnade).

Between each pair of gates is placed a Connecting Sector of 64 columns, id est of 16 Generating Elements previously defined.




The diagrams show how I made the Connecting Sector: the row of four columns (Generating Element) is repeated four times to form a module of 16 columns, and then this form is repeated 4 times.

The Connection Sector thus contains 64 columns and spans exactly (3° 45')*16 = 60 degrees!

In the whole structure of the Bernini's Colonnade, the Connection Sector is repeated four times for a total of 256 columns.






 THE STRUCTURE OF THE COLUMNS

From the foregoing considerations, the total number of the columns included in the four Connenction Sectors is exactly 256 - or if you prefer, in binary notation, 1,000,000,000 - a rather interesting number for a Computer Scientist... and a significant number, however, for the Google Earth modeler! Without taking into account that, in the Gates, there are then another thirty columns and nearly a hundred pillars...

Since the complexity of the model depends (also) by the total number of edges and faces, it follows that we must be very careful - and in essence... stingy - in designing the single column: in fact, the number of edges and faces for a single column should be multiplied by 256 - and more - for the whole Colonnade. And then there are the pillars which, being a square section, we worry a bit less, but also contribute to make heavier the model.



Bearing in mind the type and shape of the columns of Bernini (in Tuscan order, a simplified adaptation by the Romans of the Doric order), and referring to column schematization shown in the figure, I have examined the various possibilities for the design of geometric structures and identified the following scenarios:



1) WELL DONE COLUMN

We can design it as follows:
- A: an extrusion of a profile with Am segments along a square (An=4)
- B: an extrusion of a profile with Bm segments with a circle of Bn sides
- C: an extrusion of a profile with Cm segments along a square (Cn=4)

By making some approximations, I think that a column fairly realistic (even when you look at a distance of few meters) could have the following characteristics

A: Profile with Am= 3, Square (with An = 4)
Edges | Faces = [(Am*2+1)*4] | [(An*4)+1]
Edges | Faces = [(3*2+1)*4] | [(4*4)+1] =28|17

B: Profile with Bm=35, Circle (with Bn=24)
Edges | Faces = [(Bm*2+1)*Bn] | [(Bm*Bn)]
Edges | Faces = [(35*2+1)*24] | [(35*24)]=1704|840

C: see A
Edges | Faces = 28|17

TOTAL FOR COLUMN: Edges | Faces = 1760 | 874


2) SIMPLIFIED COLUMN

A and B are simplified as parallelepipeds (with 5 faces), while C consists of a simple cylinder or a truncated cone with Bn sides

A: simple parallelepiped
Edges | Faces = 12 | 5

B: Profile with Bm = 1, circle with Bn = 12
Edges | Faces = [(Bm*2+1)*Bn] | [(Bm*Bn)]
Edges | Faces = [3*Bn] | [Bn]

C: simple parallelepiped
Edges / Faces = 12 | 5

TOTAL FOR COLUMN: Edges | Faces = [24+3*Bn]|[10+Bn]

Under these assumptions the overall size depends only on by Bn, the number of sides selected for generating circle.
Some examples:
column to 12 sides: Edges | Faces = 24+36 | 10+12 = 60 | 22
column 6 sides: Edges | Faces = 24+18 | 10+6 = 42 | 16
column 4 sides: Edges | Faces = 24+12 | 10+4 = 36 | 14

3) VERY SIMPLIFIED COLUMN

The maximum of simplification is achieved by giving up the base and the capital, and keeping only the shaft.

The calculation is therefore similar to the previous case
TOTAL FOR COLUMN: Edges | Faces = [3*Bn] | [Bn]

Also in this case the overall size depends only on by Bn, the number of sides selected for generating circle.
Some examples:
column to 12 sides: Edges | Faces = 36 | 12
column 6 sides: Edges | Faces = 18 | 6
column 4 sides: Edges | Faces = 12 | 4


The following table provides a summary of some interesting cases:




It's interesting to note that the three types of columns that are modeled on the classification the classification that I have previously proposed in my article My Method For Classifying 3D Models, namely:
- the VERY SIMPLIFIED column corresponds to G0 = Geometry essential
- the SIMPLIFIED corresponds to G1 - Geometry at first level of detail
- the WELL DONE corresponds to G2 - Geometry at second level of detail


MY CHOICES

I chose two solutions, depending on the destination of the model:
- for the version designed to Google Earth, my choice falls on the column of type 2, Simplified or type 3, Very Simplified with only 4 sides
- for other versions I use the type 1, Well Done less or more refined depending on the constraints (complexity, filesize, etc.)

The choice type 3, Very Simplified might seem too drastic to allow a faithful representation of the column shape, but I think that this solution, in conjunction with an appropriate texturing borrowed from Tromp l'oeil, allow me to emulate both the square base and the rounded column.

Instead of choosing a cylinder, I opt for a truncated cone, to reproduce the tapering of the Tuscanic columns of Bernini.

Finally I smooth all faces using a smoothing angle exceeding 90 degrees: this workaround will cause some shadow effect in some lighting conditions, but has the great advantage of reducing the effect of very sharp edges thus fostering the impression of roundness.

I believe that this choice does have the advantage of being very light in terms of filesize and give a good illusion of roundness especially when looking at the Colonnade at an average distance.





On the other hand it seems appropriate to manage even a version with a greater level of detail, for example, be used for the production of movies or to make the photo shot at close range. In these cases in these cases, I can safely use SIMPLIFIED or even WELL DONE columns.


 RECORD-BREAKING COLUMNS

While looking for a light solution for Google Earth, I devised a trick that allows me to get column (it would be more accurate to say a parallepiped...) using an incredibly low number of faces!

The question was:

 Does ONE COLUMN require a minimum Edges|Faces = 12|4?
 
At first glance, a simple column (such as those shown in the figure) requires at least the following geometric elements:
- 6 sides, or only 4 if you give up to the two horizontal faces
- 12 edges necessary to define the 4 (or even the 6) faces






But now consider the above diagram, showing eight columns obtained using a number of textured surfaces with partially transparent png files properly designed: using only 12 faces (4 perpendicular to the axis X and Y axis 8 ) and only 48 edges (four for each side) the illusion is perfect!

Then the response is:

No! In this case ONE COLUMN requires only Edges|Faces = (48/8) | (12/8) = 6|1.5!

that is, less than half of what seemed at first sight.

So, if the Colonnade had more than 1,000 columns, I would certainly have adopted this solution!


If you liked this article, if it has aroused your interest or your criticism, I invite you to leave a comment (at the bottom of this page) - it may be an incentive for me to write more!






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